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Sonic Websites Characters: How to Create Your Own Sonic the Hedgehog Fan Art



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While Sonic games often have unique game mechanics and stories, they feature recurring elements such as the ring-based health system, level locales, and fast-paced gameplay. Games typically feature Sonic setting out to stop Eggman's schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and vertical loops. Later games added a large cast of characters; some, such as Miles "Tails" Prower, Knuckles the Echidna, and Shadow the Hedgehog, have starred in spin-offs. The franchise has crossed over with other video game franchises in games such as Mario & Sonic, Sega All-Stars, and Super Smash Bros.




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The Sonic franchise is known for its large cast of characters;[192] Sonic the Fighters (1996) producer Yu Suzuki joked that anyone who makes a Sonic game has the duty to create new characters.[193] The first game introduced Sonic, a blue hedgehog who can run at incredible speeds, and Doctor Eggman, a rotund mad scientist.[4] During the Genesis era, Eggman was referred to as Doctor Ivo Robotnik in Western territories.[194][195] Sega of America's Dean Sitton made the change[196] without consulting the Japanese developers, who did not want a single character to have two different names. Since Sonic Adventure, the character has been referred to as Eggman in all territories,[194] although the Robotnik name is still acknowledged.[195][197][198]


Much of the supporting cast was introduced in the succeeding games for the Genesis and its add-ons. Sonic 2 introduced Sonic's sidekick Miles "Tails" Prower, a fox who can fly using his two tails.[207] Sonic CD introduced Amy Rose, a pink hedgehog and Sonic's self-proclaimed girlfriend, and Metal Sonic, a robotic doppelgänger of Sonic created by Eggman.[208] Sonic 3 introduced Sonic's rival Knuckles, a red echidna and the guardian of the Master Emerald.[209] The Master Emerald, introduced in Sonic & Knuckles,[210] controls the power of the Chaos Emeralds.[200] Knuckles' Chaotix introduced the Chaotix, a group comprising Espio the Chameleon, Vector the Crocodile, and Charmy Bee.[211] A number of characters introduced during this period, such as Mighty the Armadillo and Ray the Flying Squirrel from SegaSonic the Hedgehog and Fang the Sniper from Sonic Triple Trouble (1994), faded into obscurity, although they sometimes reappear.[38][212]


During Sonic Adventure's development, Sonic Team discovered that the relatively simple character designs did not suit a 3D environment. The art style was modernized to alter the characters' proportions and make them appeal to Western audiences.[73] Since Sonic Adventure, the series' cast has expanded.[192] Notable characters include Big,[213] a large cat who fishes for his pet frog Froggy;[214][215] the E-100 Series of robots;[216] Shadow, a brooding black hedgehog;[213] Rouge, a treasure-hunting bat;[217] Blaze, a cat from an alternate dimension;[218] and Silver, a telekinetic hedgehog from the future.[213] The Chao creatures function as digital pets and minor gameplay elements,[219] and Wisp creatures function as power-ups.[220] Flicky, the blue bird from Sega's 1984 arcade game, appears in several Sonic games, most notably 3D Blast.[221]


Some Sonic characters have featured in spin-off games. Eggman is the featured character of Dr. Robotnik's Mean Bean Machine, a Western localization of Puyo Puyo. Sega replaced the Puyo Puyo characters with Sonic characters because it feared Puyo Puyo would not be popular with a Western audience.[222] In 1995, Sega released the Knuckles spinoff Knuckles' Chaotix for the 32X,[39] and two Tails spin-offs for Game Gear: Tails' Skypatrol (a scrolling shooter) and Tails Adventure (a Metroidvania game).[223][224] Shadow the Hedgehog (2005) was developed in response to the Shadow character's popularity and to introduce "gun action" gameplay to the franchise.[225] Iizuka has said that future spin-offs, such as sequels to Knuckles' Chaotix and Shadow the Hedgehog or a Big the Cat game, remain possibilities.[226][227]


In most Sonic games, the goal is to collect the Chaos Emeralds;[199][246] the player is required to collect them all to defeat Eggman and achieve the games' good endings.[199][247] Sonic games that do not feature the Chaos Emeralds, such as Sonic CD, feature different collectibles that otherwise function the same.[248][211] Players find the Emeralds by entering portals,[247] opening portals using 50 rings,[249] or scouting them within levels themselves.[250] Sometimes, the Emeralds are collected automatically as the story progresses.[251][252] By collecting the Emeralds, players are rewarded with their characters' "Super" form and can activate it by collecting 50 rings in a stage. The Super transformations grant the player character more speed, a farther jump, and invincibility, but their ring count drains by the second; the transformation lasts until all the rings have been used.[253][254] Some games require the player to collect all the Chaos Emeralds to reach the final boss.[255][256]


Sonic games often share basic gameplay, but some have game mechanics that distinguish them from others. For instance, Knuckles' Chaotix is similar to previous entries in the series, but introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.[211] Sonic Unleashed introduces the Werehog, a beat 'em up gameplay style in which Sonic transforms into a werewolf-like beast and must fight enemies using brute strength.[257] Both the Sonic Storybook games feature unique concepts: Secret Rings is controlled exclusively using the Wii Remote's motion detection,[258] which Black Knight incorporates hack and slash gameplay.[259] While some games feature Sonic as the only playable character,[258][260] others feature multiple, who have alternate movesets and storylines.[143][261] For instance, in Sonic & Knuckles, Knuckles goes through the same levels as Sonic, but his story is different, he explores different parts of the levels, and certain areas are more difficult.[262]


Shogakukan published a Sonic the Hedgehog manga series in its Shogaku Yonensei magazine, beginning in 1992. Written by Kenji Terada and illustrated by Sango Norimoto, it follows a sweet but cowardly young hedgehog named Nicky whose alter ego is the cocky, heroic Sonic.[324] According to character artist Kazuyuki Hoshino, the manga was part of Sega's promotional strategy to appeal to primary school children.[325] The Sonic design team worked with Shogakukan to create new characters; Amy Rose and Charmy Bee originated in the manga before appearing in the games.[38][325] 2ff7e9595c


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